ZC inny Strategy - Gameplay tactics and much more!!!!!

Started by AtheNA[BF], September 09, 2011, 10:48:25 AM

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Tech[BF]

dont join games with people u never win with. 99.9% of time u will get them on your team.


FalcoNraideN

I need some help with Protoss...

What are some pointers to be more of an effective recaller?

Pr1meIVI


Tech[BF]

#19
If the rules define MM rushing as:

MM Rushing
- MM Rushing is allowed, but will receive 50% points of full win.
- MM rush grace period of 60-90 seconds
ex) MM 830, anytime between 930-1000 is considered MM RUSH
- Any controlled attack of 10 units per team member rushing in the middle before 60 seconds is a disqualification.
- Any controlled attack of 10 units per team member rushing in the middle in between 60-90 seconds is considered a MM Rush.
- Any controlled attack of 10 units per team member rushing in the middle after the grace period is considered a full game loss/win

Would a team be allowed to bring 9 units per race to attack at mm and still not have it count as a mm rush?

As soon as the map maxes at lets say 8:25 exactly. Team 1 brings 2 dropships with 7 temps that are already matrix d, 2 science vessels + 1 dropship with 6 firebats, and 9 mutas to attack their opposing zerg player. That is a valid non MM rush tactic?

If it is then that is deadly

ATETANKA

Quote from: Tech[BF] on January 06, 2012, 09:57:20 AM
If the rules define MM rushing as:

MM Rushing
- MM Rushing is allowed, but will receive 50% points of full win.
- MM rush grace period of 60-90 seconds
ex) MM 830, anytime between 930-1000 is considered MM RUSH
- Any controlled attack of 10 units per team member rushing in the middle before 60 seconds is a disqualification.
- Any controlled attack of 10 units per team member rushing in the middle in between 60-90 seconds is considered a MM Rush.
- Any controlled attack of 10 units per team member rushing in the middle after the grace period is considered a full game loss/win

Would a team be allowed to bring 9 units per race to attack at mm and still not have it count as a mm rush?

As soon as the map maxes at lets say 8:25 exactly. Team 1 brings 2 dropships with 7 temps that are already matrix d, 2 science vessels + 1 dropship with 6 firebats, and 9 mutas to attack their opposing zerg player. That is a valid non MM rush tactic?

If it is then that is deadly

In this case that is a triple, but according to rules 2 players could go.

Tech[BF]

oh yeeah youre right.  the temps and bats  and vessels would still be deadly tho

Tech[BF]

protoss should try to mm temp drop zergs more often

johnNYCage

tech...im VERY impressed with you.  u are very bright.

Admin


ATETANKA


Tr0uble

Quote from: ATETANKA on January 06, 2012, 12:52:04 PM
ill take credit for the firebat drop invention

Chops + Entous did it way back in early ZCT days

ATETANKA

i was there before chops or entous they had it done to them by me

Pr1meIVI


Tr0uble

Quote from: Pr1meIVI on January 06, 2012, 01:06:25 PM
I remember fcuk did it during wanagethy days

I remember Fcuk. doing it before him also in ZCT.

Also, pretty sure your Oblivion/Inhale helped you pull it off back then.

Sit.

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