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ZC Tips

Started by Admin, January 11, 2011, 07:33:37 PM

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Admin

Share whatever you think is helpful.

Some tips for the baddies:
Hotkey your units and 1a2a3a4a etc everywhere you go. Applies to all races.
Glance at the minimap every few seconds.
Ping or call out recalls even if you think your teammates see them. I ping cuz my hand is already on the mouse and I could care less if it bothers people aka Frozen.
For zerg players, 1a2a3a4a5a your guards when you see an enemy arb to the location it will recall even if you think your terran will anti it.

ATETANKA

getting Maxine Stronger[Bf] or Epedemec  in melee is almost guaranteed to end in a loss. Dodge or mm rush are the only options.

killer

#2
watch my reps

besides 3oo it seems to work for people

thunder

Quote from: Psilocin on January 12, 2011, 11:29:01 AM

- the faster/better you are at getting sunks/spores on main... the more respect toss players give you and the less you get recalled deep


5 sunks?

Pr1meIVI

Quote from: Psilocin on January 12, 2011, 11:29:01 AM
nice thread idea!
i got some beginner zerg tips that work for me

when making units i do:
- cntrl + click larva; cntrl + 1,2,3,ect. (to group larva); then select unit (much easier to group your units before you make them)

base tips:
- don't make too many overlords before you finish your 3 rows (you need all the minerals you can get for hatch)
- /80 is more than enough to finish 3 rows before 6:30
- if you build your hatches in the same order left to right every game you will eventually start to remember the order your larva pops up
  (definitely helps with speed early in game)
- use drones mining on side mineral patches to finish building your extractors (the side angle makes sure they won't get stuck)
- if map max is going to be 8:15 you need to make sure your done with drones/overlords by 7:45
- don't make pool/first gas extractor later than 5:00 or you won't have muta in time for first rc
- the faster/better you are at getting sunks/spores on main... the more respect toss players give you and the less you get recalled deep
- always try to finish your base hatches before the enemy zerg does

unit tips:
- 6 queens before mm is good number imo (spaced evenly along your team's wall)
- try to keep at least 7 defilers mid at all times (always plague first then swarm)
- try to always keep your gaurds by spores in middle or spores by your main (never out in the open)
- send 3 ovies with your gaurds when you go mid (if you send less the enemy ran is tempted to just kill the ovies first)
- bring a defiler behind your mass with you when you go mid (a nice plague on enemy wraiths really makes a difference)
- keep defilers in mid burrowed to hid from emp/para

strategy tips:
- protect your terran's main/starports at all costs (a good zerg is worthless without their terran)
- try to never attack with muta unless its to protect your terran's main on first rc
- para enemy units that don't get frequently used (deep ovies/tanks, defilers in middle, ghosts at wall)
- always micro temps first... storm is the zerg's worst enemy
- if you notice your gas is starting to dip below 8k start mixing in hyds with gaurds (ovie drops work well if you still have 3/4 sets gaurd)
- if your toss is recalling enemy terran main try to send a queen (cc infest is extremely effective whether they try to repair or not)
- if you get shallowed by enemy toss and your gaurds are in the middle... fly to your main and attack vertically not horizontally from middle
  (this way you can retreat easier if you get doubled with wraiths and also use gaurd's range advantage over goons)
- if you get shallowed by enemy toss don't be afraid to sacrifice some hatches to save some gaurds
  (much easier to collect more minerals than to collect more gas)

secretly watching my reps i see, gj gj

Ah-Lee

BS ewie or joe or infinity if they are on ur team eZ WIN

FalcoNraideN

Damn bruce.. that was well written. good advice

law[bf]

the best that i can give...?

Make drones

ATETANKA

Push 3-4 tanks to mid and kill hatcheries and have your zerg push defilers with tanks to plague.

korean]to[

this is to marco:
if terran tells u to mid and u have one set and two sets morphing, DONT FUCKING GO WITH ONE SET AND SEND TWO SETS LATER. thats just wasting units. actually get a mass before u go mid , dont respond with "im maxed" everytime teammates tell u to mass up before u go mid if all we see is two sets on the map. and theres something called defiler, use it. plauge first always. dont waste eight defilers tyring to swarm once and not plauge any. jeez, zerg such ez race to play and u make it seem like its rocket science

StronGer


pacman

marco bro u did good bro

Ah-Lee

Just listen to what daddy says (Quin or tanka)

Tr0uble

Quote from: Ah-Lee on January 08, 2012, 07:20:00 AM
Just listen to what daddy says (Quin or tanka)

This.

Maur and I have been telling people for years: PLAGUE FIRST SWARM LATER!!!!!!!!!!!!!!!!!!

A lot of people say they do, but so obvi they don't.

Get the extra energy upgrade for defilers, then plague everything first, then try to swarm with all your defs.

Tip for toss: get longer vision for obs, so many people don't do this. I think like maybe 4-7 people do this.

More zerg: If you're team is pushing into mid and you have a good hold, then fly your mutas behind tanks + goons and morph there. Saves you anywhere from 5-10 seconds which is definitely enough time to give other team advantage through massing if you're not there.

SNARE WRAITHS. Not only helps with mid, but if your team successfully defends mid and counters, then toss will have advantage on recalling with wraiths snared, b/c 95% of people clump wraiths

DON'T MORPH IN YOUR BASE.

Killer: SEND MORE THAN 2 OVERLORDS WITH GUARDS.

killer

hey listen here guy i didnt have larva and was right after mm and I NEEDED OVS VS INFINITY WHOS OUT TO KILL EVERY OVERLORD KILLER[BB] HAS NOT IN SAFE AREA SO YOULL GET 2 OLS AND LIKE IT OR ELSE

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