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Started by Admin, November 24, 2010, 10:14:45 AM

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Admin

11/24 - New update to rules: Players may not build more than six creep colonies, which may be morphed into sunken or spore colonies.

Admin

Two changes to scoring:

1. To make my life easier and due to the huge drop in activity, scoring will be based solely on player ratings. Average game score will be replacing ladder score. Minimum games played to qualify will be total games played divided by total number of players that participated in that season. Scoring increments will remain the same making it possible to end with a negative score.

2. Wins against dodges will be scored the same as MM rushes - 50% of a normal win. Losses from dodges will remain the same.

Admin

Athena[BF] aka Nikita[BF] has been added as a League Admin

Pr1meIVI

Season 6 will be extended til the end of APRIL.

Please continue reporting games.

Thanks,

ZCL Staff

Pr1meIVI

#4
NEW RULE ON MM RUSHING

MM Rushing
- MM Rushing is allowed, but will receive 50% points of full win.
- MM rush grace period of 60-90 seconds
ex) MM 830, anytime between 930-1000 is considered MM RUSH
- Any controlled attack of 10units per team member rushing in the middle before 60 seconds is a disqualification.
- Any controlled attack of 10units per team member rushing in the middle inbetween 60-90 seconds is considered a MM Rush.
- Any controlled attack of 10units per team member rushing in the middle after the grace period is considered a full game loss/win.

This new rule/update will apply at the start of season 9.

Pr1meIVI

ZCL9 scoring system will continue on as the one in season 6.  New player ratings will be updated accordingly.

Pr1meIVI

As added bonus for season 9:

200% pts if you can beat admins: Pr1me[FDU] Demure[ggee] Mystery]to[

50pts extra for beating enemy rate of 8.5 or higher

Clan war games 200% pts win/loss, sign up new clan on clan page.

Pr1meIVI

Scoring on Dodges

200% for loss
50% for Win

No limit per season of how many dodges you can use per season but it will hurt you undoubtly.

Pr1meIVI

#8
Change in scoring

Starting from season 10, I will be adding scoring bonuses as followed:

Dodges count for 200%, wins off dodge 50%      
75pts bonus for defeating enemy rate of 9 or higher   
50pts bonus for defeating enemy rate of 8.5 or higher   
25pts bonus for defeating enemy rate of 8.25 or higher
50pts bonus for defending MM rush and winning
200% loss for MM rushing and losing   
200% pts bonus if you beat admins         
Clan war games 200% pts bonus win/loss; sign up new clan on clan registration thread      

I will still continue using our undermining points system  found on our scoring page.

Pr1meIVI

SCORING

I will continue to use these determining bonuses for the remainder of ZCL but I will now include the total amount of pts a player has earned during the season on the final standings for players who are curious what their ladder score would be. All you would have to do is use the base 1000 and add the total amount.

Dodges count for 200%, wins off dodge 50%     
75pts bonus for defeating enemy rate of 9 or higher   
50pts bonus for defeating enemy rate of 8.5 or higher   
25pts bonus for defeating enemy rate of 8.25 or higher
50pts bonus for defending MM rush and winning
200% loss for MM rushing and losing   
200% pts bonus if you beat admins         
Clan war games 200% pts bonus win/loss; sign up new clan on clan registration thread   

It will now look like as followed.


Pr1meIVI

#10
NEW SCORING SYSTEM for season 11.


Wins = 3 pts
dodge = 1.5 pts win/ -3pt loss
OPT2 = 1.5pts for win only
MM rushes = 1pt win/ -1pt loss
defend MM rush = 3pts/ -3pts loss for mm rusher
Losses = -1 pt

We will still be using current player rating system but we won't be using the base points.

ex: Killer pr1me surya *beat* athena[bf] hail[fdu] dude[fdu] 12-1 ptz 25mins

top rating = 9.22
bottom rating = 8.61
difference in win = -0.61

top rating = 9.17+9.25+9.25 = 27.67 *2.39 = 66.13 pts gained for win
bottom rating = 7.92+8.5+9.42 = 25.84 * -0.39 = -10.08 pts for loss


if bottom won


ex:  athena[bf] hail[fdu] dude[fdu] *beat* Killer pr1me surya 12-1 ptz 25mins

top rating = 8.61
bottom rating = 9.22
difference in win = 0.61

top rating = 7.92+8.5+9.42 = 25.84 * 3.61 = 93.28 pts for win
bottom rating = 9.17+9.25+9.25 = 27.67 *-1.61 = -44.55 pts for loss

DODGES

Killer[BB] *dodge* pain[mb] stronger[bf] ooyl =teams and scared= 12-3

Killer rating = 9.25
bottom rating = 6.78
difference in rating = 2.47

top rating = 9.25 *(3) = 27.75 * (-3+-2.47)-> -5.47 = -151.79 pts for dodge
bottom rating = 6.5+7.25+6.58 = 20.33 *(1.5+2.47)-> 3.97 = 80.71 pts for win off dodge

Mast-I-Kater

Quote from: Pr1meIVI on December 01, 2011, 12:09:10 PM
NEW SCORING SYSTEM for season 11.


Wins = 3 pts
dodge = 2 pts win/ -2pt loss
MM rushes = 1pt win
defend MM rush = 3pts
Losses = -1 pt

We will still be using current player rating system but we won't be using the base points.

ex: Killer pr1me surya *beat* athena[bf] hail[fdu] dude[fdu] 12-1 ptz 25mins

top rating = 9.22
bottom rating = 8.61
difference in win = -0.61 > round to -0.5

top rating = 9.17+9.25+9.25 = 27.67 *2.5 = 69.18 pts gained for win
bottom rating = 7.92+8.5+9.42 = 25.84 * -0.5 = -12.92 pts for loss


if bottom won


ex:  athena[bf] hail[fdu] dude[fdu] *beat* Killer pr1me surya 12-1 ptz 25mins

top rating = 8.61
bottom rating = 9.22
difference in win = 0.61 > round to 0.5

top rating = 7.92+8.5+9.42 = 25.84 * 3.5 = 90.44 pts for win
bottom rating = 9.17+9.25+9.25 = 27.67 *-1.5 = -41.51 pts for loss

I just want to make sure I am understanding this right...

X=...

Wins = 3 pts + D
dodge = 2 pts win/ -2pt loss + D
MM rushes = 1pt win + D
defend MM rush = 3pts + D
Losses = -1 pt + D

where D = the difference in team rating for a given matchup, which is calculated by finding the avg player rating for that team?

you then use X as a multiplicative variable to figure out the amount of points gained or lost as a result of the matchup? So... in mathematical terms:

Total Points = (P1 + P2 + P3) * X

Again.... I THINK that is what you are stating the scoring system is... which makes sense... I was just trying to wrap my head around it and put it into terms that I could understand. Let me know if I fucked it up :P

Btw... I like it. It makes the currency be rating... my only question is... Will ratings be updated throughout the season (dynamic) as a person (and other ppl) get better? And how does that work? Or will it be so that once a season starts, everyone is stuck with whatever ratings they start with (static)? If they end up being dynamic, what controls a person's rating throughout the season?

Pr1meIVI

Hello Everyone,

Hope everyone had a good christmas weekend.

I just wanted to inform everyone, after working with the new system with mast-i-kater and arie, we noticed that there were still some faults with my player rating system.

1) Players do not consistently play at given player rating
2) A static player rating is inaccurate as low rated players can be doing exceptionally well while high rated players can play exceptionally bad.
3) Dodge reports: a low rated player dodging high rated players gives the high rated players negative points while the low rated rarely loses any points thus making it unfair for dodges to anyone

Right now, someone is helping me with a new scoring system where players player rating is determined as to how well they are currently player and are not at a static player rating but rather dynamic.  Meaning, if you are playing well, you will be given a high player rating but if u are playing bad, on a losing streak, then you will be given a lower player rating.  No one's player rating remains the same.  This is going to be a ladder system.

More updates to follow, these changes will be towards season 11 and on going.

Player ratings given will be used to determine ally/enemy differential only.

Thanks for understanding.

Jay

Pr1meIVI

Trouble has been appointed a JUDGE for ZCL.

Following judges are as followed:

Pr1me[FDU]
Thunder[FDU]
Tr0uble

Pr1meIVI

Starting today, excluding the dodges given today, there will be a dodge limit of 5 per season.


Any player who exceeds dodging limit past 5 will be banned for the remainder of the season.

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