Should hunting of "Add-ons" be disallowed?

Started by Pr1meIVI, September 02, 2011, 06:17:46 AM

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Pr1meIVI

This poll has to retrieve 20 votes or more for a decision to be made.

You have 7 days otherwise this discussion will not be evaluated.

Thanks,

Pr1me

AtheNA[BF]

#1
Thanks Jay! 20 votes is steep, I don't even think 20 people are continuously active?

VOTE "YES" to ban this bottom feeder like tactic  ;)

Refer to my manifesto to get a better understanding of the topic :) - The Fight against Tyranny (and Trolls) http://zcleague.co.cc/index.php?topic=226.msg3060;topicseen#new

law[bf]

#2
Should hunting of "Add-ons" be disallowed which includes factories, starports, science facilities etc?

I voted no, it doesnt make sense with our rules. So u are going to able to supplies/pylons and tech??? but no addons?

Even more... i suggest less rules (everything should be allowed to be hunted), more freedom. Otherwise zc is going to turn tedious.


Pr1meIVI

Both sides are understandable, which is why I've given it a vote which requires a high number of participation.  So this rule is going to be decided upon the players.  I am open to listen on any other issue, please just arise them so we can make a resolution. 

AtheNA[BF]

Well I agree this can be a slippery slope. However unlike bombing money, temp drops, and the other things you posted, this game-play tactic renders a building useless due to a tech hunt. Factory add-on is 250hp? And further more... he just short recalls near Zerg side with zealots and runs them to add-on.

Also you say my toss player can do it too... and you are right, BUT I ask to the fellow ZC community, Do you really want a game where it becomes a hunt of pylons/add-ons/depots ?

soserial

Before this snowballs into a massive clusterfuck, let's first look at the replay where tanka hunted your addons. To be honest, having ur extra 3 addons wouldn't have helped in that game imo. You sent all ur wratihs to my main and tanka froze all of them... and then we pushed mid and won. You had 15 tanks in mid when we made that final push @ 194/200 with 2 of your factories not producing anything. I don't think new tanks would've popped out in time by the time we reached ur ports anyways.

As for the hunting rule, it shouldn't be changed. If someone hunts you, hunt them back. If someone rc'ed right on your facs, there should be guards nearby to clean that shit up.

law[bf]

Dear Athena aka asiL, what does make more damage lost ur main and workers or lost 1 addon? 1 temp can kill 20-40 workers, u need like 15 lots to kill 1 building... And again, u should have tanks/wraiths/guards/ghost/vsl/workes even goons to help. Ppl dont hunt, because is useless. Id rather rc and storm somewhere or destroy ports over kill a single addon.

Ive played many hunting games, and doesnt impact at all the game, its really stupid and useless (20 units sacrificing to kill 1 building -that u can rebuild later or lol in the moment...massive kills- and there are  many ways to stop it) . To be honest i havent seen yet a team that lost because the opposite team hunted something.



Pr1meIVI

This Poll has 3 more days before it becomes closed.

law[bf]

Nice try Lisa, but you lost the case.

Keep trying though.

Greetings

thunder

lol i was thinking of promoting the use of more  ground-unit hunting oO

Pr1meIVI

Last day of voting, Tmr this will be closed.

Pr1meIVI

There will be no development on focusing on hunting of add-on's.

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